About Me
Eleana Georgousi
Experienced 3D visualiser, licensed architect and computational designer, highly skilled in developing, modeling, rendering, and delivering high-quality photorealistic 3D visualizations and animations. It has always been satisfying to see a design come to life from an initial concept through to a rendered finished model.
I have extensive experience in interior and exterior renderings, 360 virtual tours, 3D floor plans, architectural animations, VR, and AR, as well as a great understanding of parametric design, computational geometries, and algorithmic data-driven design. I can create and modify 3D designs and interpret 2D concept art, references, and CAD and Revit technical drawings into accurate 3D models. In addition, I am well-versed in the use of materials and setting up cameras and lighting in a V-ray and Corona Renderer scene.
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My diverse experience in the field has taught me to be a creative problem-solver and effective communicator, who enjoys bringing ideas to life in 3D. I take pride in my ability to work quickly and accurately under tight deadlines, which has enabled me to meet and exceed the expectations of my clients. I am always looking for innovative ways to keep up with the highest standards of architectural visualization.
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I also enjoy sharing my knowledge and experience with students. In the past, I have taught advanced modeling, parametric design, and 3D visualization techniques. I have a deep understanding of these tools, and I am able to effectively explain complex concepts in an understandable way to students.
Education
2018-2019
MSc Architectural Computation
University College London (UCL)
Bartlett School of Architecture
Topics: Parametric Design, Virtual & Augmented Reality, Geometry (Nurbs, Splines, Surfaces, Meshes), Cellular Automata, Recursion,
Particle Systems, Swarms, Evolutionary Algorithms (GA), Neural Networks, Kohonen Nets, Image Processing, Robotics, Data analysis and visualization, Space Syntax Theory.
2012-2018
Diploma in Architectural Engineering
University of Patras
Description: A thorough grounding in all aspects of architecture and city-building with praxis-oriented design and project work, the history of architecture, building science and construction management, design comprised of composition, model making, drawing, image and video editing, 3d modelling, rendering, computer-aided architectural design, structural design, and support structures.
Technical Skills
2D: AutoCAD
BIM: Revit
3D Modeling: 3Ds Max, Rhino, Maya
Parametric Modeling: Grasshopper
Design: Photoshop, Illustrator
Rendering Engines: Vray, Corona Renderer, Lumion, Keyshot
Realtime, Animation, VR&AR: Unreal Engine, Twinmotion, Unity
Texturing: Substance Painter, Substance Designer, Substance Alchemist
Video: Premiere
Scripting: C#, Python
Presentations: InDesign, Power Point
Licences
Registered Architect (ARB/UK)
Architects Registration Board
Registered Architect (Greece)
Technical Chamber of Greece